Then again, you’ve proven time and again youre incapable of participating in a discussion, and are only able to resort to strawmans or insults. It allows lower skill players (like you) to still be able to feel like theyre doing well.Īll that being said, it would potentially be a good idea to implement a system where the player has to actively raise their AI’s effectiveness, which is skillful, allows for different gameplay styles, and also feeds into a fun experience of being a battlefield leader. Not only that, but a big reason why Enlisted succeeds is because the AI is dumb. It’s why the Commander class was removed from the game. It’s not active, and it doesn’t require any skill. If we are to continue inventing how is the game instead of going to help things will be much worse. Yes because increasing the lethality creates gameplay loops where a player can just use their AI to get kills while hiding in a corner, which isn’t good gameplay design. The game uses cones to see and listen, - the same system of Commandos: Behind Enemy Lines (1998) - If you are shooting the game is able to triangulate the position Arma games is using the same model of gaming from OFP.
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